The Agora RTC SDK enables you to manage the volume of the recorded audio or of the audio playback according to your actual scenario. For example, to mute a remote user in a one-to-one call, you can set the audio playback volume as 0.
This article provides the APIs and additional information relating to audio recording, audio mixing, and audio playback volume settings.
Before adjusting the audio volume, ensure that you have implemented the basic real-time communication functions in your project. For details, see Start a Voice Call or Start Live Interactive Streaming.
Recording is the process of sampling audio by a recording device and transmitting the recorded signal to the sender. To adjust the recording volume, you can set the volume of the recording device or set the volume of the recorded signal. Agora recommends using audio device-related APIs to adjust the recording volume on Windows and macOS devices.
Call SetAudioRecordingDeviceVolume
to set the volume of your recording device.
The volume
parameter represents the audio level of the recording device, ranging between 0 and 255:
As the following screenshot shows, the volume value corresponds to the audio level of your audio recording device.
Sample code
// Retrieves the AudioRecordingDeviceManager object.
AudioRecordingDeviceManager audioRecordingDeviceManager = (AudioRecordingDeviceManager)mRtcEngine.GetAudioRecordingDeviceManager();
// Sets the volume of your recording device as 50.
int ret = audioRecordingDeviceManager.SetAudioRecordingDeviceVolume(50);
If SetAudioRecordingDeviceVolume
does not suffice, you can call AdjustRecordingSignalVolume
to set the volume of the recorded signal.
The volume
parameter represents the audio level of the recorded signal, ranging between 0 and 100:
Sample code
// Sets the volume of the recorded signal to 50.
int ret = mRtcEngine.AdjustRecordingSignalVolume(50);
Playback is the process of playing the received audio signal on the local playback device. To adjust the playback volume, you can set the volume of the playback device, or set the volume of the audio signal. Agora recommends using audio device-related APIs to adjust the playback volume on Windows and macOS devices.
To set the volume on the playback device directly, call SetAudioPlaybackDeviceVolume
.
The volume
parameter represents the audio level of the playback device, ranging between 0 and 255:
As the following screenshot shows, the volume value corresponds to the audio level of your audio playback device.
Sample code
// Retrieves the AudioPlaybackDeviceManager object.
AudioPlaybackDeviceManager audioPlaybackDeviceManager = (AudioPlaybackDeviceManager)mRtcEngine.GetAudioPlaybackDeviceManager();
// Sets the volume of the playback device as 50.
int ret = audioPlaybackDeviceManager.SetAudioPlaybackDeviceVolume(50);
If SetAudioPlaybackDeviceVolume
does not suffice, you can use AdjustPlaybackSignalVolume
to set the volume of the audio signal.
volume
parameter represents the playback audio level, ranging between 0 and 400. Sample code
// Sets the volume of the local playback of all remote users as 50.
int ret = mRtcEngine.AdjustPlaybackSignalVolume(50);
Audio mixing is the process of combining local or online music files with the local stream so that all the remote users in the channel can hear the host and the music at the same time. See Audio Effects/Mixing for more information about enabling this function.
The AdjustAudioMixingVolume
method adjusts the volume of the music file for both the local user and the remote users.
The volume
parameter represents the audio level of the music file, ranging between 0 and 100.
Sample code
// Sets the audio mixing volume for the local user and remote users as 50.
int ret = mRtcEngine.AdjustAudioMixingVolume(50);
You can also call AdjustAudioMixingPlayoutVolume
and AdjustAudioMixingPublishVolume
respectively to adjust the audio mixing volume.
AdjustAudioMixingPlayoutVolume
:volume
parameter represents the audio mixing volume for the local user, ranging between 0 and 100.AdjustAudioMixingPublishVolume
:volume
parameter represents the audio mixing volume for the remote users, ranging between 0 and 100.Sample code
// Sets the audio mixing volume of the music for the remote users as 50.
int ret = mRtcEngine.AdjustAudioMixingPublishVolume(50);
// Sets the audio mixing volume of the music for the local user as 50.
int ret = mRtcEngine.AdjustAudioMixingPlayoutVolume(50);
An audio effects here refers to a sound clip which plays a brief sound effect such as clapping or gunshots. See Audio Effects/Mixing for more information on how to enable this function.
You can call SetEffectsVolume
or SetVolumeOfEffect
to set the audio effects volume.
SetEffectsVolume
:volume
parameter represents the volume of the audio effects, ranging between 0 and 100.SetVolumeOfEffect
:volume
parameter represents the volume of a specified audio effect, ranging between 0 and 100.// Retrieves the AudioEffectManagerImpl object.
AudioEffectManagerImpl audioEffectManagerImpl = (AudioEffectManagerImpl)mRtcEngine.GetAudioEffectManager();
// Sets the volume of all audio effects as 50.
int ret = audioEffectManagerImpl.SetEffectsVolume(50);
// Sets the volume of a specified audio effect as 50.
int ret = mRtcEngine.SetVolumeOfEffect(soundId, 50);
In audio recording, mixing and playing, you can call SetInEarMonitoringVolume
to adjust the volume of the in-ear monitoring.
The volume
parameter represents the volume of the in-ear monitoring, ranging between 0 and 100.
// Enables in-ear monitoring.
int ret = mRtcEngine.EnableInEarMonitoring(true);
// Sets the in-ear monitoring volume as 50.
int ret = mRtcEngine.SetInEarMonitoringVolume(50);
When recording, mixing, or playing audio, you can use the following methods to get the data of the loudest speaker in the channel.
Reports users with the highest peak volumes. The OnVolumeIndicationHandler
callback reports the user IDs the corresponding volumes of the currently loudest speakers in the channel.
Sample code
// Gets the user IDs of the users with the highest peak volume, the corresponding volumes, as well as whether the local user is speaking.
// @param speakers is an array containing the user IDs and volumes of the local and the remote users. The volume parameter ranges between 0 and 255.
// @param speakerNumber refers to the number of the speakers, ranging between 0 and 3.
// @param totalVolume refers to the total volume after audio mixing, ranging between 0 and 255.
void OnVolumeIndicationHandler(const AudioVolumeInfo* speakers, unsigned int speakerNumber, int totalVolume) {
}
Reports the user with the highest average volume. The OnActiveSpeakerHandler
callback reports the user ID with the highest average volume during a certain period of time.
Sample code
// Gets the user ID of the user with the highest average volume during a certain period of time.
void OnActiveSpeakerHandler(uint uid) {
}
Setting the audio level too high may cause audio distortion on some devices.
When adjusting the audio volume, you can also refer to the following articles: